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Tokyo’s Kanda invites children to redesign public space
NTT Urban Development uses Minecraft to introduce children to urban design, linking digital participation with wider efforts to improve public space in Tokyo
In central Tokyo, property developer NTT Urban Development has introduced an alternative approach to community engagement, inviting children to imagine new public spaces using Minecraft rather than conventional architectural drawings.
The initiative formed part of KANDA Fest 2026, held on 9–10 October in the Kanda district of Chiyoda City. Bringing together educational institutions, local businesses, neighbourhood associations and property developers, the festival explored how temporary interventions and community activities could encourage greater use of public space.
NTT Urban Development, which is involved in urban development around Kanda Station’s west exit, organised a free workshop on 10 October using Minecraft Education, the educational version of the popular digital building game. Under the theme of creating a play space that reflects Kanda’s identity, children were invited to learn about the district’s history, explore its streets and develop their own digital designs. The workshop had capacity for 30 participants.
Rather than asking children to respond to an architect’s proposals, the workshop gave them the tools to imagine their own version of public space.
The programme was part of Chiyoda City’s wider efforts to promote walkable neighbourhoods and encourage more active use of streets and public spaces. NTT Urban Development has supported these initiatives since 2024, working alongside local organisations in an area where publicly accessible squares are relatively scarce.

The streets of Kanda-Kajicho in central Tokyo, where NTT Urban Development has supported initiatives to encourage more pedestrian-friendly public spaces | Photograph: Miyuki Meinaka via Wikimedia Commons
During the festival, the developer also provided temporary gathering spaces at Ekimae Square and Kanda Taichi Koji, introducing greenery, seating and opportunities for visitors to spend time outdoors. The latter incorporated demonstrations of heat mitigation and rainwater management, while coordinated signage encouraged pedestrian movement between the district’s eastern and western areas.
These activities place the Minecraft workshop within a broader approach to urban development, combining temporary public-space improvements with opportunities for residents to engage with their neighbourhood.
For architectural practices, the initiative illustrates how digital tools might make urban design more accessible to audiences unfamiliar with plans, drawings or conventional consultation processes. It also demonstrates how developers can establish relationships with local communities through educational and cultural programmes, independently of a completed building.
Temporary public spaces and digital workshops offer developers an opportunity to engage communities before permanent architectural interventions take shape.
There is no indication that the children’s designs will inform a formal planning application or future development proposal. Nevertheless, Kanda offers an example of how developers, educational institutions and local organisations can collaborate on public engagement, with potential lessons for architectural practices working in urban regeneration and community-led design.
Ulteriori informazioni
NTT Urban Development – KANDA Fest 2026 programme